![]() A bit of skillful jumping is required here. I leave the chapel and follow the corridor. System Shock 2 Walkthrough - System Shock-2 523 The droid is now free from my restraint and I have to deal with him as he is blocking the exit. There's also a version 3 repairing software on the right side of the room. A log from Polito, 6 anti-personnel bullets, 4 cyber modules and an assault rifle in good condition. System Shock 2 Walkthrough - System Shock-2 522 I use the restructure psi ability on one of the cyborgs and can easily dispatch the remaining one. The dead body has a version 3 modification software and two med hypos. There are three cyborgs in here, one to my left and two to my right. I place an energy wall to prevent it from moving further for a bit. System Shock 2 Walkthrough - System Shock-2 521Īs I enter the chapel an assault droid appears out of nowhere. I grab the 24 nanites next to it and proceed to the chapel. Mind the laser turret in the corridor ahead. I mean ceiling, and search the body for 24 nanites. I pick the maintenance tool from the floor. This seems to be the control room to the second meson accelerator and the noise it makes is deafening. System Shock 2 Walkthrough - System Shock-2 520 ![]() Neat! I look around and grab the 24 nanites from under the beam I'm on (inset) before moving forward. Everything is upside down here as I reversed the gravity earlier. I had to do a bit of jumping, but I finally managed to exit the elevator. System Shock 2 Walkthrough - System Shock-2 519 Behind me are stat and tech upgrade stations, which I use and then enter the elevator. The security crate contains 12 rifled slugs, a psi hypo and some grenades. The last of the eggs, finally! Destroying it gets me 16 cyber modules. System Shock 2 Walkthrough - System Shock-2 518 The dead body has no loot, so I grab the psi hypo, head through the door and hypnotize the rumbler. Invisibility is turning out to be quite invaluable as I head left. System Shock 2 Walkthrough - System Shock-2 517 Up the ladder I find a medkit behind the pipes to my right (inset). There's a small room I can reach by jumping on the pipe and going through the window. I go through the door and start climbing the ladder as I hear a rumbler close by. System Shock 2 Walkthrough - System Shock-2 516 Be careful of the camera around the next corner (inset). Nothing to see here, so I go through the door ahead and follow the corridor. System Shock 2 Walkthrough - System Shock-2 515 I head back and prepare to deal with the hybrids, three of them, and go through the door ahead. System Shock 2 Walkthrough - System Shock-2 514 I press the button on the console which launches some missiles (inset). I tiptoe my way through the door in front of me. Moving along I come to this room, and judging by the feet I see in the distance I would say some hybrids are waiting for me. System Shock 2 Walkthrough - System Shock-2 513 Don't rush in the corridor ahead or you'll miss the 5 cyber modules under the floor (inset) in front of the security computer. I grab the psi hypo, almost hidden in the water, and head through the doorway. System Shock 2 Walkthrough - System Shock-2 512 I quickly move to the other side past a camera. The security crate has quite some loot two maintenance tools, 20 prisms, a small beaker, a psi hypo and a battery. System Shock 2 Walkthrough - System Shock-2 511 I hack this security station and go through the door. Climbing the ladder scores me 20 cyber modules as a cyborg moves about. Rickenbacker - Pod 2 System Shock 2 Walkthrough - System Shock-2 510Ĭlimb on the missile and as you make your way to the ladder psi-pull the 34 nanites from the opposite walkway. You can jump to nearby pages of the game using the links above.
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